Fourier's Cheat — On Domain Shifts and the Tricks That Made Modern Computation Possible

Fourier's Cheat — On Domain Shifts and the Tricks That Made Modern Computation Possible

There is a question that cuts to the heart of how computers actually work, and it almost never gets asked: what did we give up when we chose digital over analog? Analog computers — the kind that were serious engineering tools through the 1960s — do not calculate. They are the calculation. You wire up a circuit whose electrical behavior mirrors the physics of the problem you want to solve. A capacitor naturally integrates. A resistor-inductor pair naturally models a damped oscillator. Want to know the trajectory of an artillery shell? Build a circuit whose voltage behaves like the shell. Read the answer off a meter. The computation happens at the speed of electricity, continuously, the way nature computes things — because you are, in a real sense, running nature. …

The Workout Is a Fiction — On Movement, Survival, and the Life We Forgot to Live

The Workout Is a Fiction — On Movement, Survival, and the Life We Forgot to Live

Try to picture an ancestor from ten thousand years ago — before agriculture, before cities, before the concept of leisure time — doing bicep curls. The image collapses immediately. Not because they lacked biceps; they had better ones than most of us. The image collapses because the question is wrong. They did not exercise. They moved, constantly, because stillness was failure. Hunting, carrying, building, walking to water, running from danger, kneeling to tend a fire. Movement was not a habit they cultivated. It was the texture of being alive. …

DDD: The Obvious Thing — Domain Is the Driver, Technology Is the Means

DDD: The Obvious Thing — Domain Is the Driver, Technology Is the Means

The lathe doesn’t tell the machinist where to put the shaft. The oscilloscope doesn’t tell the electrical engineer where to route the signal. The crane doesn’t tell the civil engineer where to put the walls. Every mature engineering discipline figured this out early and never looked back: the physical problem drives the design. The tools are means, not ends. Software was the exception — and for a remarkably long time. …

The Software Pendulum — Eighty Years of Objects and Processes

The Software Pendulum — Eighty Years of Objects and Processes

I. The Object’s Triumph Grady Booch is a convenient name to pin on something that happened in the 1980s and 1990s: the triumph of the object. Before that, software was process — COBOL verbs, Fortran subroutines, C functions. You described what the system does, not what it is. Programs had flows, instructions, verbs. The machine executed a sequence; you followed the sequence. Then came the Unified Modeling Language, the design patterns, the notion that you could abstract reality into classes and hierarchies and responsibilities. The Gang of Four’s catalogue promised order: Observer, Strategy, Adapter. Each pattern was an object shape, a way of organizing code around nouns instead of verbs. Grady Booch’s Object-Oriented Analysis and Design became the grammar of a new way of thinking about computation: things that know things, things that do things, things that inherit from other things. …

Already Known — On Antennas, LLMs, and the Oldest Question in Epistemology

Already Known — On Antennas, LLMs, and the Oldest Question in Epistemology

The last pages of One Hundred Years of Solitude are among the strangest in modern literature. Melquíades—the ancient gypsy who has haunted the Buendía household for a century—turns out to have written the entire family history before it happened. Every birth, every obsession, every death, encoded in Sanskrit parchments locked in a room while the family lived out the story they did not know was already written. Aureliano Babilonia deciphers the manuscript in the novel’s final moments and reads the history of his own life as it is ending. The text and the event are simultaneous. …

Processes Over Objects — Why Automation Is a Philosophy

Processes Over Objects — Why Automation Is a Philosophy

I. The Greek Quarrel The ancient Greeks asked a question that looks simple until you try to answer it: What is real? Not what exists, but what counts as being—what has substance, what deserves our attention. Socrates, wandering the agora of Athens, said it was the process. Not the object—the statue, the law, the definition scrawled in wax. What mattered was the method: how do we think? How do we question? How do we arrive at what might be true? The Platonic dialogues, maddeningly circular to modern readers, are exhibits A. Socrates would corner someone, let them stumble through their confident assertions, and show them the gaps. The doing was the philosophy. The dialogue itself was the point. …

Former Indras All — nations are geo-tools, empires are extraction rackets, and the thunderbolt was never yours

Former Indras All — nations are geo-tools, empires are extraction rackets, and the thunderbolt was never yours

Benedict Anderson made a simple observation that took a century to reach mainstream consciousness: the nation — the thing we paint on our faces at sporting events, the cause we die for, the imagined container of culture and identity — is a social construct. Not in the soft postmodern sense where everything dissolves into relativity. In the precise engineering sense: it is a machine that someone built, for reasons, and the reasons printed on the package are not the actual reasons. …

It is written — from cave walls to transformers, the forty-thousand-year project to move knowledge outside the skull

It is written — from cave walls to transformers, the forty-thousand-year project to move knowledge outside the skull

A human brain holds, on average, one lifetime of knowledge, and then it dies. Every technique, every story, every map of the territory accumulated inside it — the name of the plant that heals, the angle of the spear throw, the face of the ancestor — goes with it. Evolution gave us language as a partial fix: knowledge that can be spoken can outlast the speaker, if someone else hears it and repeats it. Oral tradition is the first external memory system. It is also the most fragile: dependent on faithful transmission, distorted by each relay, bounded by the range of a voice and the attention of a listener. …

The wisdom nobody lives — Campbell, Jung, and the gap between the myth and the merchant

The wisdom nobody lives — Campbell, Jung, and the gap between the myth and the merchant

I. The convergence — what Campbell and Jung actually claim In 1949, Joseph Campbell published The Hero with a Thousand Faces and made a claim that, if true, should have changed everything. Every mythology, across every culture that has ever existed, produces the same story: departure, initiation, return. The hero leaves the known world, undergoes a transformation in the depths, and returns with something for the community. Campbell’s argument was not that the stories resemble each other by coincidence or by diffusion. It was that they resemble each other because they describe the same thing: a psychological process, available to any human being willing to undergo it. …

The 1:1 map — Borges, attention, and what LLMs actually are

The 1:1 map — Borges, attention, and what LLMs actually are

I. The parable In 1946, Jorge Luis Borges published a six-sentence parable. He attributed it to a fictional traveler — Suárez Miranda — and buried it in El Hacedor, a collection his admirers would later call Dreamtigers. The parable describes an empire whose cartographers, unsatisfied with every previous map, built one at the only scale that could not lie: one province to one province, point for point. The map was complete. It was also useless. Subsequent generations, with more practical priorities, let it decay in the western deserts. …